In this lesson, you will model a pawn for a set of chessmen. In
a wooden chess set of standard design, pawns are turned on a lathe. You will use
3ds Max to do something similar: draw the pawn's outline, and then use a Lathe
modifier to fill out its geometry. The Lathe modifier revolves the outline
around a central point to create a shape, not unlike the way wood is turned on a
machine lathe.
Features and techniques covered in this lesson:
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Using spline shapes to draw the outline of an object.
This lesson also briefly introduces you to spline editing.
A spline is a type of curve that is interpolated between two
endpoints and two or more tangent vectors. The term dates from 1756, and derives
from a thin wood or metal strip used for drafting curves in architecture and
ship design.
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Editing the shape vertices and edges to better control spline
drawing.
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Using the Lathe modifier to turn a 2D outline into a 3D model.
Tutorial files for this lesson can be found in the
\tutorials\intro_to_modeling folder.
Time to complete: 15 minutes
Set up the lesson:
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Start 3ds Max or choose File > Reset if the
program is already running.
No startup file is necessary for this
tutorial.
Set up the viewport background:
To create the profile of the pawn (and other
chess pieces), you need to load a reference image into the viewport so you can
trace over it.
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Right-click the Front viewport to make it
current.
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From the Views menu, select Viewport
Background. The Viewport Background dialog appears.
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Click the Files button. Open the
\tutorials\intro_to_modeling folder, and then
double-click
ref-chess.jpg to load it.
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In the Aspect Ratio group, choose Match
Bitmap. This ensures the image in the viewport does not get distorted.
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To the right of the dialog, turn on Lock
Zoom/Pan. This ensures the background image reacts to zooms and pans you may use
for viewport navigation.
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Click OK to exit the dialog. A bitmap now
appears in the Front view. Press
G to disable the grid, as
you won’t need it for this exercise.
Now you are ready to begin drawing.
Start the pawn's outline:
You will draw the pawn's outline beginning
with the “knob” on top.
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Zoom in on the pawn reference in the Front
view.
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On the Create panel, click Shapes, and then
click Line.
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On the Creation Method rollout, set both
Initial Type and Drag Type to Corner. This ensures all line segments will be
linear.
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In the Front viewport, click a point near the
top center. Press and hold the
Shift key to constrain the
line to the vertical axis and then click a second point at the base of the pawn.
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With the
Shift key still
pressed, click a point in the bottom-right edge of the base.
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From this position, click a few points on the
right contour of the reference image to create a rough profile, going up the
side of the image. You do not need to be very precise at this time as you will
be able to edit the profile later. To close the spline and end the command,
click on the first point.
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When prompted, click Yes to close the spline.
Edit the pawn's outline:
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With the spline still selected, go to the
Modify panel.
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On the Selection rollout, click the Vertex
button.
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In the Front viewport, zoom in on the bottom
part of the profile you created.
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Use the Select And Move tool to adjust the
vertices as shown in the following illustration.
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Select the two rightmost vertices and then
activate the Fillet button on the Modify panel.
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With the Fillet command active, place the
cursor on one of the selected vertices and then click and drag to round off the
two corners, as shown below.
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Pan up to work on the middle section of the
profile.
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Select the vertex above the rounded corner you
just created. If necessary, move it to a better position, based on the reference
image.
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With the vertex selected, right-click in the
viewport and from the quad menu that appears, choose Smooth.
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Adjust the vertex position to match the
reference image.
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Pan up to the next set of vertices.
In some situations, you might need to add a
vertex.
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On the Modify panel > Geometry rollout,
choose Refine.
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Click the line where you need to insert the
vertex.
A new vertex is added to the spline.
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Using the Move tool, adjust the position of
vertices as shown in the following illustration.
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Select the vertex sticking out to the right
and fillet it to create a curve, as you did earlier.
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Pan up the profile. Select the two vertices
shown in the following illustration.
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Using the quad menu, convert the two selected
vertices to Smooth vertices, as you did earlier. Move them to fine-tune their
positions.
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Pan up to the top part of the profile. Select
the two vertices to the right of the knob and make them Smooth vertices. Again,
use the Select And Move tool to fine-tune their positions.
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Zoom in to the base of the knob.
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If you have only one vertex at the base of the
knob, use the Refine tool as you did earlier to add another vertex.
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Select both vertices and right-click to access
the quad menu.
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Use the quad menu to convert both vertices to
Bezier Corner.
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Use Select And Move to adjust the positions of
the vertices and their handles to get the proper curvatures around the base of
the knob.
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Select the first vertex you created, at the
very top of the profile. Use the quad menu to convert it to Bezier Corner.
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Adjust the handles to match the curvature on
the reference image.
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Continue refining your profile, adjusting
vertex positions and types to match the reference image.
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When you are done, click the vertex button
in the Selection rollout of the Modify panel to exit the sub-object level.
Lathe the outline:
At this point, you can continue with the file
you created in the previous steps, or you can open the file
pawn_outline_edited.max, and continue from there.
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Select the pawn and click Modifier List above
the modifier stack display.
This is a drop-down list of various modifiers.
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From the list, choose Lathe.
The pawn model might not look as you expected,
but that’s only because the axis of revolution, by default, is based on the
spline’s pivot point rather than the left side of the profile. You will fix that
in the next step.
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On the Parameters rollout of the Lathe
modifier, find the Align group and click Min.
The pawn now looks better, albeit a bit
“choppy.”
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On the Parameters rollout of the Lathe
modifier, increase the Segments value to
32.
The pawn is now smoother, as you can see if
you render the Perspective viewport, but the center seems a bit pinched.
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On the Parameters rollout of the Lathe
modifier, turn on Weld Core. This combines all the vertices at the center of the
model into one.
In the Introduction to Materials and Mapping tutorials, you'll
provide the chess pieces with more-convincing color and texture and create a
shiny, reflective wood-grain chessboard.
In this lesson you learned spline creation and editing. You
also learned to create 3D geometry using the Lathe modifier.
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